Sorted - Recycling App

How A Familiar Search Simplifies Recycling

At A Glance

My Role - UX Research, UX Design, Visual Design (with mentorship from senior UX designers)

Timeline - 4 Months

Platform - Mobile (iOS)

Tools - Figma, Figjam, Miro, Marvel POP

Deliverables - Competitor Analysis, User Interviews, Secondary Research, Personas, Storyboard, User Flows, Sketching, Paper Prototype, Wireframes, High Fidelity Mockups, Style Guide, High Fidelity Prototype, Usability Testing

The Challenge

There are many ways to recycle in sustainability-obsessed Portland, OR and each service has its own guidelines. As a result, eco-conscious residents are tasked with being an expert on the guidelines for each, most of which are more exception than the rule.

The Solution

Sorted unifies complex recycling guidelines from multiple services into a single quick-reference mobile app. Sorted reduces cognitive load by using a familiar visual search pattern that mirrors how users actually search, and gets them to the answer faster.

Designed For How People Search

  • Visual search instead of deciphering complex recycling rules

  • Verified by a subject matter expert, Portland’s most-searched for items are displayed first

The Right Details at the Right Time

  • Users can save items and create their own quick-reference guide

  • Instructions for how to prepare items are simplified and made for skimming

All Disposal Options In One Place

  • Sorted provides guidelines to all available recycling services, not just curbside bins

  • Power users see where an item goes at a glance, and new users can tap an option for detailed instructions

Secondary Research

Recycling in Portland is widely available, yet complicated due to guidelines like sorting by shape and size (ex. 6 oz and larger)

Residents are tasked with being specialists: they’re supposed to remember and/or consult extensive guidelines and where there are often more exceptions than the rule. Guidelines for each are complex, differ in design, and are located in different places.

“Curbside recycling efforts have made an important contribution to waste containment, but many communities have specific limitations on what products can be recycled within their community bins and must rely on depots for recycling these other items…”

- Are mere instructions enough?

Heuristic Evaluation

Recycling guidelines, apps, and instructions have poor usability heuristics

Guidelines fail to help users recognize instead of recall, or make a match to the real world with images and language.

“… perceived ease of use could directly promote waste sorting intention and behavior.”

- Understanding Waste Sorting Behavior

Portland’s Recycle Bin Guide

Recognition rather than recall

Instructions for specific items are separate from the image, requiring users to match the rule to the item

Recognition rather than recall

While top-level categories are scannable, they assume the user knows what category the item(s) they’re looking for belong

Sub-categories include less common materials and confusing use of icons - colors don’t correlate to the color of icons for individual materials.

Match to the real world

Lack of photos results in a wall of text that isn’t easily scannable

Match to the real world

Material names may be hard to recognize

User Interviews

“Just tell me where it goes. I can’t hold this many things in my brain” - Portland Resident

From 145 survey responses, interviews with 8 residents revealed that they’re confused about the same items, and want to recycle but can’t retain all the rules.

Pain Points

“Containers/labels say 100% recyclable, but they’re not recyclable here”

  • Plastic is the most complicated and confusing material to recycle

  • Guidelines are inconvenient to access

  • All mentioned the same “difficult to remember” items they look up repeatedly

  • Accumulated items take up space in their homes

Behaviors

Put items into recycling they aren’t sure can be recycled: “I hope that it gets to the right place, but I have no idea what it’s like beyond the bins”

They spend a lot of time dealing with recycling

Most consult more than 1 recycling guideline

Collect/accumulate items that require drop off

Guidelines Consulted

“I wish I didn’t have to think about it so much”

  • Website: City/Metro, specialists such as Ridwell, James Recycling

  • Brochure: City/Metro

  • IG: Recycle or Not

User Persona

Meet Anna, the personification of Portland residents who recycle

Anna represents one group of residents committed to recycling and willing to endure some extra steps or complexity to make it happen.

How Might We Statements & User Flows

Defining the shortest path to answer Anna’s main pain point: “Where do I put this?!”

From these How Might We questions:

  • … make it easy for Anna to find recycling guidelines?

  • … put the right items in the right place?

  • … connect convenience to waste reduction?

  • … help Anna discover new waste solutions?

… To choosing Anna’s essential tasks/goals:

  • Search for an item

  • Add an item to a Saved list

Sketching & Hallway Testing

Testing initial sketches: participants didn’t know where to start and felt uncertain

Early designs assumed they would start searching based on the bin an item should go in, or what material it’s made out of:

What participants said when searching started with a bin:

“I’m not sure what bin this goes in.”

“If it’s not accepted in Portland’s bin, can it be recycled somewhere else?”

What participants said when searching started with a bin:

“I’m not sure what bin this goes in.”

“If it’s not accepted in Portland’s bin, can it be recycled somewhere else?”

Sketching & Hallway Testing

Breakthrough: returning to interviews, research, and a storyboard helped me redesign for how Anna actually searches

I drew a storyboard to fire up my empathy and re-focus on the people for which I’m designing, and then it clicked: Anna’s looking for a visual match to the item she’s trying to recycle.

I explored the UI patterns of popular search-based apps, and started thinking about recycling like food delivery or pick up instead of complex rules — Anna’s going to get her stuff picked up, or she’s going to take it somewhere to drop it off.

Then I redesigned the search to rely on visual recognition rather than recalling recycling rules for a given bin or material.

Initial explorations started with a material category or bin…

…and evolved into a visual and item-first search:

Visual Design & High Fidelity

Giving Anna the green light to recycle with confidence

Since Anna and other residents expressed feeling guilt, judgment, and frustration, Sorted’s primary color is green for its association with sustainability but especially for taking positive action.

Usability Testing

5/5 participants found where to put the items they’re recycling, without major usability issues

“I like that it feels like Door Dash; it’s vaguely familiar which is nice.”

- Test Participant

Finding
Participants skipped past “How To Prepare It”


Opportunity
Redesign item screen with more visual cues for preparation

Finding
Sorting and filtering search results was confusing.

Opportunity
Make searching by drop off location or bin discoverable. Many participants wondered what else they could take to a given location.

Finding
Some participants were confused by tapping a material chip entered that material into the search bar and showed matches to that material


Opportunity
Tapping a material chip re-sort visible items by that material

Explore The Prototype:

Next Steps

Knowing that the main function of the app is usable, this is what I would prioritize building and testing next:

  • Onboarding

  • Account Creation

  • Collection Schedule & Reminders

  • Account & Preferences

  • Redesign “wall of text” screens into simplified, visual instructions

Opportunities

Aside from the core features above, I’d like to explore the viability of the following:

  • Scan feature. While this seems like a magical solution, it would require a robust database to recognize items with barcodes, similar appearing yet different materials, etc. in order to match them to a disposal.

  • Chat support. Auto-populates with common questions, connects live with one of Portland’s Recycling Experts.

  • Explore whether it could be scaled for use by other cities. 

  • Understand the needs of folks not already interested in recycling - how might we connect convenience to waste reduction for them? My screener survey resulted in a single persona/user group. What are the pain points for those who didn’t respond to the survey because they think recycling is too complicated, or they don’t care.

What I Learned

I learned to trust the Design Thinking process in this first end-to-end project. I look forward to incorporating these learnings into my next projects:

  • The Design Process Isn’t Linear. Yes, I was the “circle back” guy and bounced back to different phases as needed to ground my decisions in user research or revise an approach I was taking. I became comfortable with ambiguity in the design process, and learned to keep pushing through until it “clicks.”

  • Iterating More & Faster. Next time I’d sketch more ideas faster before pixel pushing in order to let some new perspectives in.

  • Test Early & Often. I understand how important consistent feedback is throughout the design process. Each data point gave my solution more potential to improve the experience.